Demos from the MeeGo Conference

Published by Rafe Blandford at 12:17 UTC, May 29th 2011

During last week's MeeGo conference a demo area gave companies a chance to show off some of their MeeGo related products and solutions. We've collected together a number of video demos, captured by those attending the conference, to give you a flavour of what was available. The demos include MeeGo 1.2 Developer Edition for the N900, iBuddie MeeGo Tablet, MeeGo TV UX, Indizmixx 2 portable studio MeeGo tablet, BasyKom's UI concept, Intel AppUp running on MeeGo devices and a Dance Dance Revolution style game written in QML.

MeeGo 1.2 Developer Edition for the N900

This demo, published by Vaibhav Sharma on the Handheld Blog, shows the Nokia N900 running the MeeGo 1.2 Developer Edition.

The N900 DE project is aimed at providing a work MeeGo instance for developer to develop and test applications and can be seen as a proof concept. It is not intended for end users, but nonetheless does show what a dedicated team can do.

As the team behind the project explain:

MeeGo 1.2 Developer Edition for Nokia N900 project targets to make a MeeGo software release for the Nokia N900 device, that is usable both as a primary phone device and a stable environment for further development.

Target audience for the release are developers and hackers, not regular end users. The focus of the project is kept tightly focused on three key use cases: phone calls, SMS and Browser use with WLAN connectivity. 

More information on the N900 MeeGo Developer Edition is available on the MeeGo wiki. The slide deck from the presentation at the MeeGo conference is also available.

iBuddie MeeGo Tablet

This video demo, published by chippy at MeeGoNews, shows the iBuddie MeeGo Tablet from ECS, an ODM (Original Device Manufacturer). The significance of this tablet is that it is running on Intel's Oaktrail processor platform. Oaktrail comprises a single core Atom processor along with a GMA600 GPU. It should allow for lighter (and thinner) products that was previously possible.

The iBuddie is a demonstration device. Typically an ODM will look for a company willing to license, brand, market and sell their device. Before this happens the device are not generally available for purchase.


MeeGo TV UX (modified version of XBMC that is license compiant)

In this video, published by Ash from MeeGo Experts, Brendan Le Foll shows of the MeeGo 1.2 TV UX, which is a modified build of XMBC. Significantly the version is license compliant, which means it is much closer to being ready for commercial products that is typically the case with such demos. In this case the demo is running on a netbook, but this could just as easily be a set top box.


Indamixx 2 portable studio MeeGo tablet

This demo, published by Mark Guim at The Nokia Blog, shows the Indiamixx 2 porrtable studio tablet, running on Indizmixx's Transmission 5.0 OS, which is based on MeeGo. It runs on an Intel Atom 1.66 Ghz processor (N450), has 2GM of RAM and a 250 GB hard disk. 

The Indiamixx 2 is a portable music studio, intended to let musicians be creative on the move, but could also be used on stage, at a performance to mix music.

The device will be available in July for around $700; you can pre-order it now.


BasysKom Plasma Active Concept UI on MeeGo

In this video, published by Ash from MeeGo Experts, BasysKom showed of a concept UI, built on top of KDE technology.


Intel AppUp on MeeGo

This demo, published by chippy at MeeGoNews, video show Intel's AppUp Store running on a netbook running MeeGo, there's also a short look at a tablet version too. The beta version of the application store can be downloaded here; it already has a handful of games and applications available.

The Intel AppUp store is likely to be the primary method for installing third party applications onto many MeeGo devices.


Dance Dance MeeGo Revolution

This demo, published by Mark Guim from The Nokia Blog, shows a proof of concept Dance Dance Revolution style application running on MeeGo, which has been developed by Integrated Computer Solutions (ICS). It is intended to show that it possible to create a fully fledged game using over QML (mainly Javascript), with no underlying C++ code.

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